Karl-Étienne Bolduc

MSc Student, LIGUM (Udem)

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I am a master student in Computer Graphics at LIGUM, Université de Montréal (UdeM) with Pierre Poulin as my advisor. During my undergraduate years (2018-2021), I did a double major in Honors Physics and Computer Science at the same university, where I was exposed to a large array of ideas and mathematical tools. I particularly enjoyed my master’s program because it enabled me to discover the various applications of the physics knowledge I acquired through my undergraduate studies.

My current focus is on geometric problems that overlap with various areas of computer science. Through my studies, I have gained a deeper understanding of geometry processing and classical computer vision, more specifically Shape-From-Shading. My research and development experiences include research internships at Ubisoft - La Forge, where I was working on extending Poisson Filters for arbitrary surfaces and at UdeM with Normand Mousseau on accelerating interatomic potential computation.

Besides research, I have a strong interest in international politics, and I enjoy swimming, trying new foods and discovering new indie games.